![]() ![]() ![]() But since testing could not take place until the pool itself had been built (in the parking lot outside of the film stages in Atlanta), the ultimate method of shooting became ‘wet for wet,’ i.e., filming in the actual filled-up pool. The filmmakers considered shooting the actress ‘dry for wet,’ meaning not immersing her in water at all. ![]() The approach to filming Jennifer Lawrence took several turns. Shooting Jennifer Lawrence in zero-gĪs the water begins to lift into the air, so too does Aurora. In total it involved simulating 180,000 gallons of water, along with secondary slow-motion splash elements, plus aerated bubbles, and other atmospheric elements. MPC then built up caches and caches of the ultra-slow motion water in their software which then interacted with larger volumes of water, too. It felt like something an audience had seen before and therefore felt real.” “As soon as we didn’t just have the water floating, but rather we interrupted it in an extraordinarily slow way, then it still felt in zero gravity, but also fell into a world that made sense. “Audiences are very sophisticated when it comes to intense slow motion, which is all over the internet – all that 10,000 frames per second stuff,” said Nordby. MPC soon realized that what might work in this way was slow motion water. That look was then combined with a very specific direction from Tyldum, who wanted these bubbles to be something very terrifying but also very beautiful. And, it transpired, zero gravity water does look like gelatinous balls of water. That’s when the R&D turned to what had actually been done for real with water in space, specifically on the International Space Station. However, as tests continued the look had moved into what Nordby described as a “massive gelatinous bubble,” which didn’t initially feel as convincing as it could be. “I guess it just meant that the people are doing the jobs that they’re supposed to be doing when they’re designing these sims!” “That applied a very maths-correct look to it,” said Nordby. This began by simply moving sliders in the simulation software that dealt with gravity. MPC therefore went through a round of R&D for how the water floating out of the pool would look. But water from a swimming pool in zero gravity – that was a different story. Although still an incredibly difficult element to simulate, water in the form of waves or oceans has been done quite effectively in several recent films. One of the first things tackled by Nordby and MPC was how to simulate the water as it rose from the pool. ![]()
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